Guides

Smack Talk Guides

From first phrase to last stock — tutorials written for the voice fighter.

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Smack Talk is easy to explain and easy to lose. You walk, jump, and fast-fall like any platform fighter, then you attack by saying a line into a microphone. That split is why new players bounce: they either shout while standing still, or they move perfectly and never fire a move. This hub is the map for both halves.

Use the getting started guide on night one. It covers install, mic permission, the Shift move list, and a fighter that will not punish a rusty throat. After that, how to play walks the match loop: percent, knockback, stocks, team mode, and the lobby browser that shipped during Early Access.

Movement first, phrases second

Every clip of a good player looks loud. The quieter truth is movement. Recoveries, edge guarding, and the three-up-attack cap decide more stocks than a perfect ultimate. Read controls before you memorize every one-liner. Keyboard, full controller support, and the keyboard-only option all work; the mic is the extra layer, not a replacement for platforming.

Once your feet work, open voice commands. Phrases are character-specific. Chef does not share Cowboy’s draw calls. Duck can bind a three-hit string to one repeated line if you keep cadence. The in-game list on Shift is canonical for your build; this wiki collects the names that appear in patch notes so you can practice offline.

Winning the party, not just the 1v1

Lobbies now go to eight players. FFA with eight is a noise pit. Hosts should cap the room, pick stocks, and decide FFA versus team mode before anyone queues a phrase. How to win covers party etiquette, when to edge-guard, and why ultimates that used to be unstunnable were rolled back and later re-tuned.

Combos in this game are half hitbox, half speech. Combos and edge guarding explains why Chef lids can redirect projectiles, why Duck’s repeated phrase resets if you hesitate, and how Cowboy’s ranged tools steal stocks at the ledge. Pair that page with the voice phrase sheet so you are not inventing lines in a live match.

Where the rest of the wiki fits

Guides will not rank the roster. That lives on the character tier list and the beginner picks. Full names, patch-era kits, and spotlight pages sit under players — start with the roster, then the dedicated Cowboy, Chef, and Diver write-ups.

Stages change how safe a phrase is. The jail, lava island, pirate ship, wrestling arena, chalkboard, barn, and 1.0 city stage are catalogued in the stages tool. If voice input dies on Mac, Linux Snap, or after a player leaves, jump to mic setup instead of reinstalling.

For what actually changed at launch, read version 1.0 and the patch history. A longer buyer’s take is on the review. Official Steam, Discord, and socials are grouped on community links.

This is a fan wiki. Phrase names and frame notes come from Steam news, official videos, and public discussion. When a patch rewrites a line, the Shift list in your client wins.

FAQ

Frequently Asked Questions

Quick answers to the most common Smack Talk questions.

Which Smack Talk guide should I open first?

The getting started guide if the game is new. Use mic setup first if phrases do not fire at all.

Do I still need movement tutorials in a voice fighter?

Yes. Attacks need speech, but stocks die on bad recoveries. Controls and combos cover the platforming half.

Where is the full phrase list?

Start with voice commands and keep the voice phrase sheet open while you hold Shift in-game.